Following the demo of the Game Theory Challenge yesterday, I got some very useful feedback
The games were a little bit to complicated to explain quickly. A little more time will be needed to make the rules absolutely clear
The game took longer than I had thought and there wasn't enough time to wrap up properly. Should just stick to a couple of games
The main thing I think was the use of the sweets. I gave each player a pile of sweets to bet with. This meant that the players already had GAINED something so there was little incentive to play the games! If the prize was less than their pile they just folded early on. This was the case since the games are meant to show that they end up betting more than the pot.
A solution to this is to have the players play against the `banker' i.e. Ambassador so the banker holds all the sweets and then offers them at each turn.
I can't think of a way to auction without the players having their own stash so I've included the traveller's dilemma in its place.
I've also tried to make the Ambassador sheet a lot clearer. It basically a verbatim script now. I've bulleted most of the script and highlighted in a different colour exactly what is script and what is not.